package example

import (
	"game_server/logic/db/event"
	"game_server/logic/db/mark"
	. "game_server/logic/internal"
	"game_server/model"
)

type exampleSystem struct {
}

var (
	system = new(exampleSystem)
)

func (*exampleSystem) OnChange(player *model.Player) {
	Event.Notify(db_event.Collect, player, db_mark.Example)
}
